I have recently look at what is necessary to create a scene in papervison3d, this includes a scene, a camera, a viewport, 3D objects, Materials, and a Render Engine. These and the left hand cartesian coordinate system has helped me understand how
3d objects can be used in a 2D environment like flash, but still create the illusion of 3D. After understanding how vertices and triangles form 3d shapes, i started to create my first primitives that rotate in papervision3d, these are the basic building blocks of 3d objects in PV3D and may seem very basic to other 3d programs but this is just the beginning of my development with PV3D.
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